You will need 4 people to click statues, if you don’t want to memwipe
to keep them out of combat get people who can heal themselves up
clicking the statues. If somebody misses the statue click while it’s
glowing, Druushk will AE and wipe the entire raid.
Tank him where he spawns, so you can let the adds funnel though the
archway into his room. This gives your raid as much time as possible to
burn on Druushk between adds. When the add gets to the OT, have them
burn it down, then get right back on Druushk. Right as he agros
he’ll do an AE fear,
so there isn’t a need to waist Sanctuary. Have
your Coercer cast Amnesia on Druushk, to put your four statue clickers
out of combat.
Once the tank positions Druushk between the MT group and DPS Groups
at max range. Watch for the message “You hear drum beats in the
distance” or something or the sort. That means a statue will start to
glow shortly, once this happens the statue clicker will need to click
the statue and Spam a macro letting the raid know which direction the x2
add will be coming.
Your off tank should have a target macro for the add’s to pick them up
ASAP. The add does sometimes disarm your off tank, just keep the healing
up on him/her, and if by chance they go down have everyone stop DPS and
the Coercer can Amnesia the add.
Now this fight is about main tank survivability, and to be able to
survive through it, you want all your healers with “Shield of Rainbow
Hues”. This shield will give them a chance to resist the fear from
time to time.
The Fear/AE Is also interruptible from time to time by casting long
duration stun/stifles if the mob isn’t immune from a previous one.
Well the above isn’t necessary but it sure does help. Now you need to
have your MT Shaman specced down Ritual of Aclarity, which gives a group
member 33% faster casting.
Now to get a permament fear immunity rotation, you will need to wait for
the message “You have disrupted the ritual” or something of the
sort. Soon as that pops up have your Shaman cast RoA &/or your Troub
jester cap the person casting the fear immunity; let’s use a Templar
for the first rotation because they are casting Sanctuary. Now you
survived his first fear AE.
Now the second fear AE you want to have your MT use “Dragoons
Reflexes”, 7 second’s after “You have disrupted the ritual”
pop’s up, but as soon as it pops up the troub and shaman’s should be
increasing the reuse speed. By time the fear ends, you’ll have
survived the second fear AE. You can also have a defiler use their
ability to break the fear effect on their group.
Now on the third AE, there isn’t any fear immunity so you’ll have
the Guardian cast Sentinel Sphere, soon as the “You, have disrupted
the ritual pops up, this allows you to absorb some attacks prior to the
AE going off, now 2-3 seconds before the AE your Guardian should use
tower of stone. This will enable the next fear rotation to have
sanctuary up and you’ll just rinse and repeat till Druushk falls.
Now, you go the survability down, how do you control the adds. Have all
your Casters stay on Druushk the whole fight, and have all your melee
run in and use their debuffs on Druushk, saving all their attacks for
when the adds spawn. Throughout the fight certain people will get a
magma paracite on them and it’s will debuff the person it’s on and
it’s not killable or cureable, now throughout the fight they will
spawn, so the longer Druushk is up the more paracites you’ll have to
deal with as they make you weaker. If you fall behind on adds have
everyone stop dpsing and Amnesia the add and revive the Coercer right
away.
Enjoy your Mythicals.